Rest your eyes on a waiting star and it kindles.
An iPhone game played by looking at it. The front camera follows where your eyes rest — no tapping, no dragging, no hurry. There is no timer, no score, and no way to lose. Looking somewhere else simply does nothing.
how it works
A ring closes around whatever you are resting on. When it finishes, the star kindles and a line runs out to the next one. Keep looking, and a figure comes out of the dark.
The sky learns your eyes as you play. Every star you light teaches the game where your gaze actually lands, so it is better at the end of a session than at the start — and it remembers between them. There is a calibration screen, but it exists to start over with rather than to get through.
built to be playable
How long a star waits before it lights is yours to set, from brisk to very forgiving. It is the difference between restful and impossible depending on whose eyes are reading it, so it is never behind a price — and neither is anything else here.
the sky
Every figure stands where it truly stands. First Dark is the sky you already half-know — the Big Dipper, the Little Dipper, Orion, Cassiopeia, the Swan, the Southern Cross.
First Dark. The Long Cold. Emberfall. The Green Hour. Highwater. Last Light. And The Far South, the half of the sky that never rises over most of the world. Each night has its own palette and its own drone, and each one ends rather than rolling into the next.
what it costs
First Dark is a complete night — seven figures, about twenty minutes, and an ending that says so. Nobody knows whether eye tracking will work for their eyes until they try it, and asking for money before that is asking somebody to gamble on their own face.
The six nights after it open together, once, for whichever price is right for you. Same sky at every price. Bought once, never a subscription.
privacy
No photograph, video, or audio is captured, saved, or retained. The camera feed is read frame by frame by Apple's face tracking and discarded — the app never receives an image of you and has no code capable of storing one.
Your calibration, your settings and every figure you have drawn are written only to your own device. There is no account and no login.
It costs us nothing to make, because we never wanted the data in the first place — we only ever wanted to know which star you were looking at. From the privacy policy
before you start
Face tracking needs an iPhone with an A12 chip or later — iPhone XS and newer. Without it the game plays by touch instead, with nothing withheld.
Two moments belong to iOS rather than to us, and neither can be driven by looking: the camera permission prompt, and the App Store payment sheet. Everything in between is yours to do by eye.